reachability semantics for properties in Dietrich-List games

ID: 0e2ca122-b842-4b52-b632-23c9c8ca90b8
REVIEW_SCORE: 0.0
MTIME: [2024-12-25 Wed 15:55]

Dietrich, Franz and List, Christian :: Where Do Preferences Come From?

In a Dietrich-List game, players have preferences about properties of outcomes, not of outcomes themselves. What if we used the properties to denote whether far-off outcomes in a long-running game were reachable in play? How would play ensue?

This premise implies a few things:

This node is a singleton!

Author: sahiti

Created: 2025-05-03 Sat 15:32

Validate