Security and Hygiene theatre: the cost of a rule
ID: 6f241445-24bb-429b-9eb9-66c4316f0b69
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MTIME: [2024-12-25 Wed 15:54]
- enforcing a specific behaviour widely is much hard.
- it gets easier for the authority when there is a turnstile whose control can be acquired and exploited
- BUT that causes "traffic" - the things that happens when error-bars on compliance are added into a queue.
- it's much costlier to enforce individual-compliance things on a decentralized system, but much easier to comply with.
- what drives or reinforces decentralized compliance?
- rule enforcement is as difficult as testing for rule violations.
- think of mask-wearing enforcement. checking for whether everyone in a public space is wearing a mask is impossible without surveillance capabilities that remain infrastructurally and politically out of reach for the moment. so how do you make sure folks wear their mask?
- naive statistical questions
- how many people need to wear their mask to slow down spread sufficiently? how forgiving is that number (what is the deviation of outcome over %-mask-wearers?)
- how much effort / cost goes into enforcing some marginal %-mask-wearers? what is the efficiency of effort-to-compliance?
- the numbers above are all lossy of detail about how the large system evolves.
- say you have
- civilians, who have their own lives, and slightly disprefer most of the things enforcers tell them to do
- enforcers, that can tell civilians what to do, and catch people not-complying
- a centralized Command with an ability to tall enforcers what to do, that can depose noncompliant enforcers and impose penalties on noncompliant civilians
- this game is shaped much like a Lotka-Volterra but with differences around coalition-forming.
- Players can conspire to noncompliance, and if tyhe conspiracy is big enough one can call it defiance, ie that Command ha failed to successfully implement a new rule.
- Command's incentive is to successfully implement a mechanism that causes the system to have a specific property.
- with mask-wearing, the goal is to design a system where the ratio of new cases to civilian traffic starts dropping.
- some naive strategies
- associate really high fines with violation of the rules
- the penalty itself becomes a bargaining chip with which your enforcers can play games, making in-the-moment-justifiable exceptions at too high a rate.
- leniency to signal cooperation in hopes that the other will reciprocate
- leniency because the expense of the penality is prohibitive for the violator
- a legitimate reason like an emergency, and/or abuse of the emergency loophole
- bribe taking
- police and check / punish at random
- "random" will prefer very public locations for enforcement, and people will notice that they suffer much less risk of being caught outside the most trafficked places; and continue to flout the rule.
- create checkpoints, check / punish at random
- incentivize enforcers to punish at high rates - you will get a lot of false-positives and corner-case-positives, like arresting legal front-of-line workers, so that the metric being incentivized looks good
- new rules or rule changes become very difficult to propagate down the system, because your enforcer-agents are also experiencing standards intertia - they need to make judgment calls about exceptions and individual cases too often for the internalizing of new rules to be cheap. each new rule needs a new strategy.
- airport security theatre, otoh, has created a centralized environment, where enforcement is very easy.
- thus they get to enforce and change all sorts of arbitrary rules, that change airport-to-airport, because the enforcement environment is so simple.
- otoh the efficiency of the rules (security theatre) - relative to the goal (to reduce security threat) keeps dropping, because there isn't any selection pressure away from inefficient rules. the simplest encoding that can probably approximately address a new threat is what ends up being implemented, eg. "one must remove one's shoes at the security check" or "one cannot carry external batteries onto a flight"
Author: sahiti
Created: 2025-05-03 Sat 15:32
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