Metagames
ID: 6961d451-fcaa-47a4-adfa-0895e56b1257 REVIEW_SCORE: 2.0 MTIME: [2025-02-02 Sun 21:24],[2025-01-21 Tue 18:39]
Metagames are self-referential games, ie. games where another game is an outcome.
The seed of the idea was born with zwickerplaying1987's notion of a hypergame - i.e. a game with only one move: "select a finite game to play" - that is intended as a construction of a paradox (is hypergame a fginite game?) It suggests, however, restrictions of the same concept, that are good for more things - like for example strategic selection among games or even rules (game properties or features).
Similarly paradox-driven explorations of the concept followed - see Nomic.
The concept was further developed by Nigel Howard to create metagame analysis - a "nonquantitative" reconstruction of game theory howardParadoxesRationalityGames1971that enabled the analysis of tradeoffs between propositional statements about the world, or of "enforcing a property to be true".
I'm attempting a formal construction of the same / a similar idea by drawing on game semantics.
This node is a singleton!