game-mediated signal transmission

When you get information from a non-agentic source, the feedback loop contains

In other words, getting a clear signal from the world in this class of scenarios is a decision-theory problem. In your capacity as a bounded, motivated reasoner, you have a lot of tools at your disposal to:

These practices as stated hold a lot in common with the strategic level CFAR module.

What happens when the information you're getting is mediated by other agents? Things look very different inside the feedback loop:

Lots of eddy effects emerge.

Author: Nix build user

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